
probably less work than rewriting from scratch. so theoretically it should be possible to use his DLLs to write a program that works with EVERY version (unless he explicitly removed the old functionality, which i doubt). Coding a program to work by myself might be an endeavor I don't have the time for at the moment.Ĭope has written sga extractors for SGAv4 through v7 afaik.

I appreciate your help so far with the info Cr4wler. Might also load up my Corsix Mod see if it still works. If not my only back up plan is to see if I can find someone who would be interested in coding a old coh1 extractor for the community or find a working one from 2011ish from a fan site. Check to see if the official modding tools will allow me to extract the sgb out of COH1 sgas. I think Jannes suggestions might be my best bet. Will test thoroughly when I get home to verify.

Jump back to quoted post, 00:14 AM Dankbuds With a little research this is a what I found from 2013 in regards to extractor via cope's post on if you exclude DOW-type SGAs though, it might be possible to code a coh1&coh2 sga extractor (there should be some way to differentiate between the two, even if the "version" key is identical). The problem of trying to be able to handle both SGAs was (and dont pin me down on this, it's been a few years ^^) that the version keys could actually be the same, despite being different SGA versions. I see a lot of people do remakes of old coh1 community maps, no idea how they get the SGA extracted though. Can anyone confirm if his extractor tool will work COH1 sgas? I going to try when I get home from work to see if it work with both. I have used Copernicus extractor back in beta, and haven't tried it since then. I am not sure if an extractor for both even exists or can be done.

Looks as I need extractor for Coh1 and one for Coh2 as the code strings are different. I have done a lot of research looking to see if there was an extractor for both. Jump back to quoted post, 22:03 PM Dankbuds Hey Cr4wler,
